So, there was a TF2 update last night, and among the items, this:
Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
I couldn’t even parse this — at first I thought it meant if you had two or more medics ubering players at the same time in the same place, their charges wouldn’t last as long, but that didn’t make sense either. Finally, I looked on the Steam forums because I knew people would be complaining about it like it was the end of the universe, whatever the issue was.
Sure enough. Apparently, if you’re ubering someone and you switch targets, the first person you were ubering remains ubered for a moment even once you’ve started ubering someone else. So, if you rapidly switch back and forth between two or more targets you can keep a whole bunch of people ubered at once.
Or, you could. The updates means the more you do this, the faster your uber drains. I don’t think I’ve ever seen this being done, and while I’ve switched ubertargets before I never put it together to keep flipping back and forth between them.
I was looking for some YouTube video showing this technique, which I didn’t find, although I found this video that answers a question I, and others, had.
EDIT: Found a video that shows uberswitching — about 3:00 in.
10 responses so far ↓
1 Pentadact // Apr 2, 2008 at 8:09 am
Man, you never uberjuggled?
Neither did I. Except when I discovered it in a test game and screenshotted it for a tips server. In practise, I rarely find one person worth ubering. Two in the same vicinity is a fever dream.
I assume some guys were like ubering six people at once or something - it sounds like a pretty sensible restriction to me.
2 Pentadact // Apr 2, 2008 at 8:09 am
A tips feature. Not a tips server. That wouldn’t make any sense.
3 Christopher // Apr 2, 2008 at 8:12 am
I think I’ve been on a tips server. That’s where people yell helpful tips at you like “STOP SUCKING” and “WE NEED TO CAP THAT POINT” and “DON’T DIE” and stuff.
4 Enedok // Apr 2, 2008 at 8:54 am
Wait? What! I did that sometimes! A “how to play medic” on youtube told me to do so, so I did. Its not always two people to uber at once, but swapping like mad is a good way to make people attack while im ubered. Dont want people hiding and not get the point.
5 MrThompson // Apr 2, 2008 at 9:38 am
Choo Choo! Hop on to the medic train!
Oh wait… :(
6 greeneggsnsam // Apr 2, 2008 at 10:03 am
They also fixed something about crouch jumping. I hope it’s just a glitch and they don’t remove crouch-jumping altogether.
7 JaZz0r // Apr 2, 2008 at 12:20 pm
There was a way to glitch the crouch jump to get underground at point A on Gravel Pit. I hope that is what was fixed…that was annoying.
8 Pixi // Apr 2, 2008 at 2:54 pm
Über juggling was good in matches ..
Can’t believe they removed it .. Sucks.
9 Cheapshot // Apr 2, 2008 at 6:40 pm
they didn’t remove it. Valve just gave it a penalty now.
i suppose they implemented the nerf so that medics would think twice about not using their ubers on single targets. y’know like, “dude, i’m not gonna use the charge until someone else gets here.”
10 AR // Apr 2, 2008 at 9:13 pm
My suspicion is that they nerfed it due to cheaters.
A medic aimbot, ubering an *entire team* would suck really, really hard.
I don’t really mind - multi-ubering opportunities are rare anyway. And it still works! (much like how the demo-nerf didn’t actually make anything stop working!)
Good work, Valve.
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