Reduced Soldier’s maximum rocket reserve ammo from 36 to 16
Reduced Demoman’s maximum sticky bomb reserve ammo from 30 to 16
Reduced Demoman’s maximum grenade launcher reserve ammo from 40 to 24
Also, heh:
Added protection against voice command spamming. Dramatic reduction in teleporters needed
And, thank you:
Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
Additionally:
Fixed “lastdisguise” command not remembering if you were disguised as your own team
There’s a lastdisguise command? Huh.
Servers can now specify metatags describing the custom rules they’ve adopted
Players can use tag filtering to find servers running the custom rules they want to play
Nice.
Well, I haven’t played with the changes yet so I don’t know if I like them yet. I assume they’ll be fine. I’m gonna miss the extra rockets — I have horrible aim — but I can usually get ammo off the people I essplode, and I don’t live a hell of a long time charging into battle anyway (unless I’m medic’d up). Plus, quite frankly, I need to learn to use my shotgun more effectively anyway. I guess it’s for my own good!
I might feel the hit on the Demoman, though, as I chuck a hell of a lot of stickies while I’m on defense and tend to live a lot longer.
One class should be thrilled — Snipers. In 2fort, every time I run off the battlements I send two or three rockets into the opposing sniper deck, even if I don’t see anyone there. That’ll probably have to be curtailed. And, as a charging demo, I fling a bunch of grenades onto the deck as I run into the base, so that’ll probably stop too.
This also makes me think about those competitive matches I blawged about recently — in most of the 6-on-6 or 8-on-8 matches I read about, no one ever played as engineers. I wonder if that will change, now, as dispensers just got a bit more important.
One thing’s for sure: expect a lot of bitching if you swoop in and grab an ammo crate from in front of a soldier or demo.
13 responses so far ↓
1 Kenny // Feb 29, 2008 at 8:56 am
Also about the competitive things, sounded like they added an option to turn off critical hits when they talked about the server tagging!
2 Pentadact // Feb 29, 2008 at 8:59 am
This headline put me in mind of one of my favourite bits of bitching on the Steam forums. The first reply to this thread:
http://forums.steampowered.com/forums/showthread.php?t=658027
I highly approve of the ammo changes - it’s a clever way of reducing the effectiveness of spam tactics without making those weapons unsatisfyingly weedy.
3 Christopher // Feb 29, 2008 at 9:33 am
Funny! And here I was getting ready to post a suggestion about adding crits to sentry guns. Talk about ruining the game.
4 Tales // Feb 29, 2008 at 10:26 am
What about the massive amount of handgun ammo engies have that is barely used? Why not chuck a bit of that the scout’s way, eh?
5 Belcher // Feb 29, 2008 at 1:05 pm
Eh, I play on a console (My computer goes crazy with the Source engine), so I won’t have to cry over those Demoman changes.
It woulda killed meh!
6 Dave // Feb 29, 2008 at 5:51 pm
When I read about your playing style, it mirrors my own in several ways. I use the demo most, and have 25+ hours on him, and I also shoot grenades onto the battlements whenever I run by, and also throw one or two onto that steel grate floor. I don’t expect to hit anything (though I have gotten lucky before), I just kinda think essplozuns freak people out, and it’s unsettling when grenades pop out of every door, even if it throws any element of surprise out the damn window.
7 Dan // Feb 29, 2008 at 9:14 pm
I played as soldier for a bit today. It does put a squeeze on ammo… you’re definitely going to have to be more careful and ration and plan, but if you keep killing enemies and picking up their guns you won’t have a problem.
This should also help with demomen spamming stickies left and right.
“lastdisguise” was added to the Keyboard options and I find it quite useful. I’m not sure when they added it, maybe they didn’t even mention it in the changelog when they did (I only noticed it by accident).
8 David McLaren // Mar 1, 2008 at 12:07 am
The lastdisquise function is default the b key and it basically disguise you instantly to your last disguise as fast as possible.
9 Tales // Mar 1, 2008 at 2:59 am
I find lastdisguise quite helpful. Good for a quick getaway.
10 AR // Mar 1, 2008 at 3:52 am
Wow. Some of the suggestions in that thread Pentadact linked would really hurt the game.
For example - some people suggesting pumping the scout’s gun. In practice it’s already 1- or 2-hit-kill against most classes if you’re skilled. Scout is the only class I regularly see that people - with enough skill - can get ridiculously good at (I saw a demoman once - that was amazing). Pumping it just removes any of the skill required.
Thank goodness Valve collect very good stats.
I play demo a lot myself (not soldier, though). The ammo reduction means no more spamming (particularly on 2fort). I think it probably is a bit more balanced (and, as mentioned, better than nerfing the weapons themselves). But it does make him slightly less fun to play.
“Urgh, I’ve really hit rock bottom.”
11 AR // Mar 1, 2008 at 5:34 am
Come to think of it, I quite like some of the knock-on effects this will have:
- It’ll be easier to play Spy - now demos and soldiers can’t spy-check as readily.
- Engineers need to actually help out the team and not play Lego back in base. Need a dispenser here!
12 Tales // Mar 4, 2008 at 12:58 am
Good good. Since the facestab fix which seemed to stop some backstabs registering spying has been harder.
13 TDA // Oct 15, 2008 at 11:53 am
Yea The Lastdiguise Function Really Helps When Ive Stabbed Someone And Noone Saw Just Hit Last Disguise And Noone Knows a Thing *looks behind For Spys* Yea He He-ahhhhhhhhhh *spy im going to cut you like a cornish gainhen
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