There have been lots of good, or at least interesting, ideas popping up for the new Heavy unlocks (see the Steam thread, the RPS post, and the comments in my last entry), but my favorite, by far, comes (unsurprisingly) from TomMasterPentadactJamesSapFrancisSteathBrannigan.
His first idea is for the heavy unlocking a minigun that sacrifices its critical hit […]