With the swarm of medics dwindling and gameplay returning to more-or-less normal levels on most servers, it’s time to look ahead and speculate wildly about which class will be up next for new achievements and unlockable weapons.
According to this post over at Control Point, all signs point to Pyro. Some snooping around with GCFscape has revealed this line of text that may indicate that the mysterious, muffled fire-flinger will receive the next batch of unlockables:
“Achievement_Group_1600″ “Pyro Pack (%s1 of %s2)”
As to what the achievements might consist of or what sort of alternate weapons might become available, I leave that bit of speculation to you, commenters, as I have such a splitting headache I can think of nothing at the moment. Nothing. Headache’s sappin’ mah creativity!
What do you think? What kind of new-yet-balanced weapons would you like to see on the pyro, and other than burning scores of people, what kind of achievements might be worthy of his (or her) time?
EDIT: Okay, I ate something and thought up some:
Smoked Under Water: Axe or shotgun 10 enemies to death while underwater.
Wet Match: Play a full match without using your flamethrower.
Hot Under the Collar: Kill 10 other pyros with burn damage only.
Axing For Help: Comically pretend to help an engie build something by whacking it with your axe, which is hilarious no matter how many times you do it.
The Hottie or the Shottie: Set 50 enemies on fire and finish them off with your shotgun.
Flick your Bic: Burn down an enemy sentry while safely standing around a corner from it.
Fire in the Sky: Kill the demoman whose sticky bomb sent you flying through the air.
Boom, Baby: Ride the Goldrush bomb into the last cap point on Goldrush and die in the explosion.
Hadouken Doin’?: Burn an enemy with the secondary pyro taunt — and come on, this taunt should totally cause 1 point of damage.
78 responses so far ↓
1 Dogma // May 8, 2008 at 12:27 pm
I have only have two theories for alternative weapons:
One, a shotgun that, when scoring a crit, sets your oppenents on fire, but has a longer reload time, longer cooldown between shots or has less ammo…
Two, a flamethrower that throws out liquid fuel everywhere, on players or the ground, which either you or other pyros can set on fire later- enabling pyros to play the defense by setting up traps and all- at the cost of less ammo, exposing yourself to enemy fire to actually set up any of this complicated, or short range.
Dunno what they could do with the Axe, other then maybe have it set people on fire or something somehow…
2 n00bie51 // May 8, 2008 at 12:35 pm
I Love the Smell of Napalm in the Morning: Successfully defend and win a CP map in no less than five minutes.
Rise of the Phoenix: Get a Revenge kill on a Nemesis and then Dominate him.
Fire Hazard: Get five assists in one life.
Fire Wall: Kill five disguised Spies on a Control Point.
Use in Case of Emergency: Axe five enemies.
First Degree Burns: Deal five hundred points of damage in one life with the flame thrower.
Second Degree Burns: Deal one thousand points of damage in one life with the flame thrower.
Third Degree Burns: Deal two thousand points of damage in one life with the flame thrower. (If these Achievements seem too unrealistic or easy, then the values could be changed accordingly.)
See You in Hell (I couldn’t think of a good name): Set fifty opponents on fire before they kill you so the damage from the flames will kill them.
Out of the Frying Pan and into the Fire: Kill five enemies that were under attack from your team mates.
Blaze of Glory: Set at least ten enemies on fire in less than thirty seconds and kill at least five of them with the flame thrower.
I could think of more.
3 DZ // May 8, 2008 at 12:39 pm
Noobie those are really good. Love the names.
I really hope this is the next addition because Pyro is my second favourite class.
4 TheLinx // May 8, 2008 at 12:39 pm
YES
5 Rev. Name Withheld // May 8, 2008 at 12:52 pm
Rock ‘Til You Drop: Give someone a deathcam picture of you using the axe taunt.
Identity Crisis: Burn five spies with your name.
I See Spy People: Burn ten cloaked spies.
Spontanious Combustion: Kill a spy before he saps a building or backstabs someone.
Seriously, Fuck Spies: Kill ten thousand spies.
Arsonist: Destroy five buildings when ubered.
6 Shane // May 8, 2008 at 12:54 pm
Maybe in place of a shotgun he could throw Molotov cocktails. It’d give him a bit of range with flame-based attacks, but would really only give him about medium range with it and he wouldn’t be able to carry very many of them (maybe 6). MC’s would explode on contact with anything, dealing the most amount of damage then, but then they would continue to burn for several seconds, and anyone who touches the flames would be lit on fire as well (except other pyros).
In place of his flame thrower, maybe he could get some kind of gun that shoots fireballs of sorts. These would enable him to get long-range fire attacks, but they’d shoot about as fast as the soldier’s rocket launcher and wouldn’t do a whole lot of damage, though they would set the opponent on fire. The biggest downside to this would be that instead of being able to fire out a constant stream of fire that rapidly damages your opponents, every shot counts with the fireball thrower. The purpose of this weapon is less to go on the offensive and more to light your enemies on fire, forcing them to retreat so that they can get some healing. Rather than having a lot of initial damage, the idea is that they’d just burn longer than normal fire damage, like, twice as long. So it really means you’ll need to get some healing or you’ll likely die.
In place of the axe, the Pyro could have a gascan that he could douse himself with, then light himself on fire and charge his enemies. Anyone who comes in contact with the pyro for the several seconds he’s on fire for would immediately be lit on fire. The downside is that the pyro only gets one gas can before he’ll have to go get more ammo.
7 Ayrton // May 8, 2008 at 12:58 pm
WOO!
Noobie has some great ideas.
Time to alert the valve.
8 Okimin // May 8, 2008 at 1:01 pm
Dunno Shane, Giving the pyro long range attacks would change the class a bit to drastically for my tastes.
9 Dogma // May 8, 2008 at 1:17 pm
Also, an idea for some achievements-
Fiery Avenger- Kill five spies after they’ve backstabbed your teammates.
Disco Inferno- Set a taunting enemy on fire.
10 Dogma // May 8, 2008 at 1:20 pm
And because I just watched the Team Roomba video:
I’m a Firestarter- Be the first one on your team to switch to the pyro class in a team of five or more where there are no pyros.
11 >_ // May 8, 2008 at 1:22 pm
Alternate suggestion: a rocket engine. <_< Basically, when it fires, your speed going backwards increases (going with the thrust) while your speed going forward is slowed (against the thrust). Problem with that is it kind of steps on the toes of the Scout. I dont know whether it should set them on fire or not, on the one hand, setting opponents on fire is kind of important for the experience, but the weapon would give the pyro a better hit and run ability, which is ideal when trying to engage more damaging classes in situations where the class as it is now would normally just write off that round.
12 ZomBuster // May 8, 2008 at 1:40 pm
I love your first idea. I killed like 3 guys in the water in one live once.
13 Sam // May 8, 2008 at 1:50 pm
Whooops!: Acidentially set a spy on fire 5 times when using the flamethrower against another enemy.
I’m Annoying: Get at least five messages proclaiming hate of pryos after killing 5 enemies
Burning Desire: Kill 10 heavy’s using their minigun taunt
Grill and Serve: Get 10 assists.
Nixon: Flame your entire team and find no spies.
14 noclip // May 8, 2008 at 1:56 pm
For the flamethrower upgrade, they could replace it with a can of flammable liquid and a lighter. It could be poured onto the ground and set on fire to burn everybody standing on it. It’d be great for defense-minded Pyros. As for the axe, maybe the upgrade could be a fire extinguisher that would put out teammates who are on fire, but also do close-range asphyxiation damage to enemies.
15 noclip // May 8, 2008 at 2:00 pm
Or maybe the fire extinguisher’s attack could be using it as a blunt object, in keeping with being a melee weapon.
16 nmanguy // May 8, 2008 at 2:00 pm
Seriously, the Pyro isn’t a bad class: Have at least 10 hours as a pyro, a longest life of at least 7 minutes, and at least 15 points in 1 life.
17 noclip // May 8, 2008 at 2:05 pm
Oh, for the shotgun upgrade, a flare gun (of course!). It would set enemies on fire but only shoot one round at a time and it’d take 1 or 2 seconds to reload.
18 Ledundead // May 8, 2008 at 2:10 pm
Well, I was thinking that the pyro could swap his flamethrower for a flare gun, which leads me to add to the Smoke on the Water parodys:
Some Genius with a Flare Gun
Get a kill from at least 100 ft away.
19 greeneggsnsam // May 8, 2008 at 2:14 pm
Instead of the axe, a flaming torch that sets enemies on fire.
20 >_ // May 8, 2008 at 2:21 pm
Ooh! And some achievements!
Both ends of the Candle: Hit your Flamethrower Taunt within 1 second of running out of fuel, after getting 1 kill and 5 assists.
Reign of Fire: Get 30 assists while dead.
Dealing with Demons: Get 100 Assists while dead.
Speak of the Devil: Get 500 assists while dead.
Fireworks: Taunt within a second of Assisting a Soldier in blowing himself up. (They first have to give assists for this :P)
The Goggles Do Nothing: Kill 5 spies disguised as an engineer.
Don’t Play with Fire: Kill 5 spies disguised as a Pyro.
Malpractice Lawyer: Kill 5 spies disguised as a Medic.
Taste the Brimstone: Kill 5 Demomen.
No Place to Hide: Kill a player in the Water with your Shotgun.
No Smoking: Kill 30 Spies.
Thats all I have now. :P
21 Ledundead // May 8, 2008 at 2:23 pm
Noclip, swapping shotgun for a flare gun wouldn’t work. He wouldn’t be able to kill in water. At least, not without some insane axe skills. He would have to lose his flamethrower or his axe for the flare gun.
22 Fleeka // May 8, 2008 at 2:46 pm
Pyro=win.
’nuff said.
23 mr. Brit // May 8, 2008 at 3:05 pm
fire exit
flame 4 people within 20 seconds of the start up time finishing.
Burn, baby, burn
set the same player alight 6 times in a single life
Many happy returns
Flame someone within 10 seconds of them getting an achievement.
Fire chief
cause 1000000 points of damage with the flamethrower
Don’t mess with matches
kill 20 pyros with the flamethrower
Bush fire
Kill 20 snipers with the flamethrower
Guy Fawkes night
With an enemy team greater than 4, have them burning all at once
Fire safety day
kill 12 people attacking a sentry gun.
24 Wossname // May 8, 2008 at 3:07 pm
I really hope the achievements this time around play up to the class’ strengths (or, of course, teach you new tactics with the lower level unlockables). In the pyro’s case, it would be ambush/guerrilla warfare and DoT.
Perhaps something involving my favorite tactic, which is to double up behind Medic/patient teams and cause total havoc while they are mid-charge:
Cauterization: Kill an enemy Medic and his patient with the flamethrower.
25 mr. Brit // May 8, 2008 at 3:12 pm
also what about a flamethrower that gives off smoke that temporarily blinds enimies allowing you to make a speedy exit. Maybe with reduced ammo capacity or something
26 n00bie51 // May 8, 2008 at 4:35 pm
noclip, for the flame thrower unlockable, how about this: Instead of flames, napalm comes out. It does no contact damage whatsoever (or perhaps a small amount), and the flames stick to whatever surface for 3-5 seconds. When the enemy comes near the sticky napalm, he suffers Critical damage. Perhaps it would be over powered, and screw Spies over, but aside from that, I think it would be an interesting alternative to the flame thrower. It could be called “Greek Fire.”
More Achievements:
Fire in the Hole!: Kill a Demo Man before he can detonate his sticky grenades.
Fire Brigade: Get five kills or assists with two other Pyros in one life.
911!: Kill three enemies in one life that call for Medic.
Pyrrhic Victory: Lose to an enemy team while at the top of the leaderboard.
LEEROY JENKINS!: While on Offense, kill three enemies in less than thirty seconds after the game starts. (And maybe have half your team die in that time.)
Faulty Welding: Destroy at least six enemy structures in one life.
Not a Flame Retardant: Kill fifteen enemies that are being healed by Medics.
Pyro Mania (perhaps a better name could be found): Deal 1,000,000 points of damage with the flame thrower.
Incendiary Remark: Kill an enemy that taunts after killing you.
27 Anonymuzz // May 8, 2008 at 4:51 pm
Hate to burst your bubbles, but I’m fairly certain they deliberately stated in the Kotaku interview that the Engineer is next.
28 Orez // May 8, 2008 at 4:56 pm
How about for the new flamethrower, a more powerful flamethrower that also damages the pyro using it? I like that idea, it seems pretty balanced.
I also like the idea above of a shotgun that crits fire. That sounds fun, and fairly balanced too.
29 n00bie51 // May 8, 2008 at 5:28 pm
Anonymuzz, link?
30 [@] Chronos[Ha-G] // May 8, 2008 at 9:33 pm
Whether or not pyro’s coming out next, I still like talking about potential upgrades - it’s my main class, after all.
This idea may not line up with pyro necessarily - and you’ll see why in a second. How about, as a replacement for the flamethrower, a sort of electric arc gun - think the tesla gun from either GTAII or Return to Castle Wolfenstein. If there is an enemy in range of one currently being hit by an electric arc, an additional bolt arcs off the first person and hits the second as long as they’re within close enough range of the first - the arcs can also be outside of your initial firing range, so if you’re in the middle of a group of people the arcs will eventually get to the people standing behind you. The arcs can go as far as there are people; if 10 people are all lined up close enough on the 2fort bridge, and you hit one of the guys on the ends, it’ll arc to everyone else. Each arc, however, does progressively less damage per jump to a person (Technically, if there was such a weapon in real life it’d be just as deadly to everyone as to the first person, but that wouldn’t be good for TF2 game balance), and this gun is also incapable of setting anyone on fire - it just does the direct damage of the arc. The lack of fire is what makes me wonder if this would fall in the category of “pyro” or not.
The other thing I thought of is similar to the guns mentioned that just squirt fuel that can be used for traps - though, with one minor modification. Primary fire squirts out fuel, while secondary fire turns on the spark - imagine the pyro just sticking a stovetop sparker on the end of this gun - that ignites any fuel nearby. This, however, does not JUST apply to fuel on the ground or a surface or a player or something - if you have a squirt of fuel in the air, it SHOULD be fairly well aerosolized - and perfect for combustion. If you hit the sparker while the fuel is still in the air, you essentially set off a localized fuel-air bomb (http://en.wikipedia.org/wiki/Fuel_air_bomb) that does good damage to anyone nearby - including the pyro who used it in the first place. If used properly, it could take out a group pretty handily, but it’d almost certainly kill the pyro in the process. Whether it lights stuff on fire or not is still in the air in my mind - not sure if, balance wise, it should be allowed to light stuff on fire.
Any thoughts?
31 mr. Brit // May 8, 2008 at 10:47 pm
probably not the tesla coil but the other one sounds cool.
Blazing hot day
kill 6 people without taking a single point of damage.
Scorching hot day
Kill 10 people without taking a single point of damage.
Fire storm
Flame 4 people in the air
32 C.V. Soul // May 8, 2008 at 11:57 pm
I don’t think it would nececarily be a good idea to give the pyro anything long-range; the whole point of pyro is that he’s short rage, and if you give him a new flare gun or something it takes all the pyro-based skills away. both for playing on pyro and for fighting him. If you want the flare gun, just play soldier or something.
Anyway I thought of a few achievements….
-Oh No You Don’t: Prevent an opposing medic from putting out someone you set on fire by killing him before he can.
-Arsonic: Kill 10 enemies with your flamethrower, but with your shotgun equipped when they die.
-Heat Seeking: Kill 3 enemies while targeted by a sentry gun, in one life.
-FYI you’re a spy: Set 10 disguised Spies on fire, then let your teammates finish them off.
-MEPH-IPH: Kill 5 enemies while at 150% health.
-Level 3 Mage: Be using your secondary taunt on a structure (or maybe engie building) while it is destroyed.
…..
anyway if the engie is next….I think his unlockables would be new buildings, not new weapons.
33 Blaze // May 9, 2008 at 12:21 am
Speaking of UNCOVERING MYSTERIOUS MYSTERIES, did you hear about the stuff uncovered for Counter-Strike: Source recently (do you even care)?
Sounds like the ol’ girl is up for a new gametype - territory control. Apparently in Hammer there’s new entities for CS:S with the names territory_control_hospital, territory_control_barracks, territory_control_bank, territory_control_counterterrorist, territory_control_terrorist, territory_control_encryption and territory_control_surveillance.
Been there since March-ish, but I guess not many people noticed them?
34 Grandstone // May 9, 2008 at 2:10 pm
All the numbers in the following ideas are just placeholders.
Never Bring a Knife to an Ax Fight: Kill 10 Spies with the fire ax.
Kill It With FIRE! : Kill 1000 [or higher, whatever] enemies with your flamethrower.
Ridin’ Shotgun: In one life, capture a control point or an intelligence case having only fired the shotgun. You must have killed at least one enemy on the way.
Farenheit 451: With the flamethrower, kill 15 enemies carrying your team’s intelligence case.
Chill Out: Play an entire match as the Pyro without using the shotgun or the flamethrower. Your team must win.
Argh. These are terrible ideas. Good luck to the guys at Valve who have to come up with these.
35 mr. Brit // May 9, 2008 at 4:05 pm
chariots of fire
kill 50 scouts with the flamethrower
Going out in a blaze of glory
kill 50 soldiers with the flamethrower
Don’t try and fight fire with fire
kill 50 pyros with the flamethrower
Technical malfunction
destroy 50 sentry guns with the flamethrower
Fire in the hole
kill 50 demonen with the flamethrower
Pyromaniac
play an entire round as the pyro without using the axe or shotgun
The flaming axe-sets enemies on fire when struck but gradually causes damage to the pyro while held.
Also who’s to say it will only be weapons that get upgraded? What about a suit that is flammable but increases the pyro speed to 110% making it perfect for ambush (scout is 133%).
Maybe the flamethrower could also prexplode a demos stickies. It requires near perfect timing to completely avoid damage. Obviously it would need to be somethingelse besides that.
36 n00bie51 // May 9, 2008 at 6:56 pm
mr. Brit, we share ideas or names for Achievements. :)
37 Danielle // May 9, 2008 at 6:57 pm
Wow, everyone’s got some rockin’ ideas here.
38 Dave // May 9, 2008 at 7:52 pm
Some of these ideas from people seem way too easy, like killing 10 enemies and finishing them off with the shotgun. That happens a lot anyway (if you’re not being a… well, a noob).
39 Dogma // May 9, 2008 at 9:19 pm
Since the achievements like to use clever puns and phrases…
I Axed You to Leave! - Defend a control point using only your axe.
40 Mike // May 10, 2008 at 8:52 am
I wouldn’t mind an upgrade that allowed you to detonate your fuel supply, causing a big explosion but killing yourself.
41 Dave // May 10, 2008 at 9:39 am
The scout rush would be succeeded by the… suicide bomber rush?
42 Mr brit // May 10, 2008 at 11:55 am
Hmmm… Suicide bombers…. That would go down well with the politicians of the world!
Maybe it could work as an alternate fire but it definately fails as a primary weapon. If you miss you are at a major disadvantage and on CPs the offense has a shorter spawn time so t becomes a useless weapon and that’s not want you want from a balanced game like TF2.
I’m glad it’s not my job to come up with these things, I reckon the three easiest to upgrade will spy, engineer and medic. None of them are straight up attack classes like the others, they have a twist with their weapons-knife backstabs etc. Interesting to see what the makes the cut.
N00bie51, I noticed the same thing. I’ll admit to burrowing ‘fire in the hole’ but I couldn’t think of anythingelse. I recon the 1000000 points of damage is a dead cert. for most classes :)
43 zealot_guy // May 10, 2008 at 8:07 pm
becuz I just LUV pyros, I got a lot of ideas.
Fire around the hole!: Burn an enemy to death with an ambush before they can attack you.
Hurts, huh?: Taunt an enemy with your flame thrower after buring them to death
3rd degree burns: Cause an enemy to run and die just from fire damage (easy one)
Found the spy!: Kill the spy soon after a team mate calls “there’s a spy”.
Not so fast!: Set (some number) scouts ablaze in one life.
Mrrf mfff mrf!!: (i just like the name)
In case of fire emergency: Use your axe to kill an enemy allready on fire.
(no name): Burn any enemy to death while they are being healed.
And stay out!: Ambush and enemy right as they enter the base and send them running out.
Not flame retardent: Burn a pyro to death using only fire damage.
Fire in your hole!: Set an enemy ablaze from behind.
I’ll see you in hell!: Kill (some number) enemys when you have less than 10 HP, or dead, in one life.
How’d you get here?: Set an enemy on fire soon after they exit a teleporter.
Now for bonus weapons…
Flame-tosser (as oppsed to thrower) A wepon that uses fire damage in a concentrated streem. Causes less damage than the regular flame thrower, but allows for meduim range use.
Napalm: Can be used as a longish range flame thrower, but holds MUCH less amo than the flame thrower.
Also, I like that fire enxtingisher
Gas can(replaces flamethrowr) whole thing with lighter and cas can. Lighing the fire causes some damage to the pyro, tho, for balance.
44 SomeDude // May 11, 2008 at 10:02 am
Some guy said that they would have to give assists for helping a soldier blow himself up. They do. If you kill yourself after an enemy damages you, you are said to be finished off. I looked at the tf_english.txt resource and that is what VALVe calls ASSISTED SUICIDE.
45 Charlie // May 11, 2008 at 5:30 pm
Blind Luck- Set an invisible spy on fire
46 niteice // May 11, 2008 at 8:30 pm
The 50-melee-kills-for-same-class achievement seems fairly likely to go for everyone. Since Valve likes bad puns so much:
Can I Axe You a Question? - Kill 50 Pyros with your fire axe.
47 BreenedandScrooned // May 12, 2008 at 2:33 am
How about a flamethrower that has no critical hits, but when you hold the right mouse button it fires farther and eats up more ammo? Left clicking would be the same as the regular flamethrower (only without critical hits).
The shotgun could be the same, but with incendiary rounds, and no criticals.
48 The TubStar // May 12, 2008 at 4:48 am
I love the ideas in here, so here’s a couple of my own!
For weaponry unlocks, the 2 ideas I have both go by the name of “Napalm Launcher”.
1) a flame thrower that acts more like flame throwers in real life: instead of igniting gas, it uses a stream of flammable liquid (I think it’s napalm) which ignites as it leaves the weapon. It could be used to close off areas by creating a barrier of flames, or stacking burn damage on enemies. The problem with it is that it has the possibility of accidentally closing off the Pyro’s own paths of movement and burning the Pyro, as drops of napalm fall off the stream that’s fired.
2) a napalm launcher that’s similar to the Demoman’s grenade launcher, but fires napalm grenades which, on contact with anything (walls, floor, other players…) shatters and creates a pool of burning napalm (probably no larger than the space the Pyro himself takes up). Again, this could be used defensively, to block paths, or offensively to chase down enemies and stack tons of burn damage.
And of course, there’s one achievement I’ve thought up, and I’m amazed no-one’s used the name yet:
Through the Fire and the Flames!: Kill a Pyro with the shotgun or fire axe, after charging through the flames of their flame thrower.
49 Ledundead // May 12, 2008 at 1:13 pm
I got another one:
Feel the Burn
Burn a scout to death after they run a total of 100 feet.
50 Doctorwho // May 13, 2008 at 1:20 pm
Burning Ring of Fire- Defend a CP 50 times using the flame thrower
Highway To Hell- Cap the last point on goldrush as a Pyro
Lighter Salute: Give an enemy you lit on fire a freeze frame of you preforming the axe taunt
Heartburn- Light 10 of your Steam community friends on fire
Dragon Force- Kill 100 pyros w/ the flamethrower
Side effects may include burning- kill 50 medics with the flame thrower
Rare- complete 5 pyro pack achievements
Medium- Complete 10 Pyro pack achievements
Well-Done- Complete 15 pyro pack achievements
Extra-Crispy - Complete all pyro pack achievements
Kentucky Fried Spy- Kill 50 Spies with the flamethrower
Bring back that burning feeling- Become the first on a team of 6 or greater to be a pyro
51 Doctorwho // May 13, 2008 at 2:26 pm
As for weapons:
-el juego del fuego
A specialized flame thrower that is charged by flamethrower kills once fully charged the pyro can deploy a 10 second area of effect burst of fire that lights nearby enemies on fire. The upgrade removes the abilty of the flame thrower to produce crits though.
el arma del fuego
this is a gun that launches napalm-tipped darts like a syringe-gun but with a twist, the darts create a small 20 second wall of fire that can come in handy for defending the intel, or if you launched the darts at a wall you or your teammates could lure enemies into the wall of fire.
Los Axe del Fuego
An axe that helps to charge the Pyro’s area of effect charge by lighting enemies on fire for 5 seconds the axe however is 5 percent slower than the standard issue one
52 n00bie51 // May 13, 2008 at 6:42 pm
Heh, zealot guy, we share a bunch of names for Achievements.
53 ricick // May 13, 2008 at 7:27 pm
How about a chainsaw to replace the axe? More powerful but with spinup time like the minigun.
54 Duke // May 14, 2008 at 1:14 am
the fire extinguisher instead of axe. except being a melee weapon it could extinguish fire on your teammates.
Achievements… hm…
Firelord >> dominate N enemy pyros
Ignis Solus >> kill everyone from enemy team (size at least 8) with fire
Axe-out >> Kill N Scouts with your Axe
Inquisition Guillotine >> Kill N disguised spies with your Axe.
meh, cannot think properly right now.
55 Nutbar // May 14, 2008 at 9:03 am
These are all great ideas, I love some of the achievement names. However, I think some of the new weapon ideas seem be taking the pyro away from short range combat, which is where I think he belongs.
How about a new flamethrower that has a slightly smaller range, and no crits but it ups the pyro’s movement to be just below a scout’s?
For the shotgun, how about an elctro gun, sort of similar to the tesla gun idea. Same damage rate on land but a slightly slower firing speed, balanced by the damage going up depending on how much of your target is actually ‘in’ the water. Say 15-20% damage plus if they happen to be standing in it, and 60% if they are fully submerged?
and, just for the hell of it, what about an axe that actually CAN repair engie buildings and knock off sappers? trade off could be that it consumes your flamethrower ammo like engie metal, and that the axe hits slightly slower than the Engie’s wrench, and for less damage than the normal axe. This would really help support pyro as a defensive postion without throwing anything like range into the mix, plus it would be hella funny to see :). Maybe also have it so that you need more than 2 hits to knock off a sapper?
56 Ledundead // May 14, 2008 at 1:41 pm
I like the engie axe. You could call it the Fire Wall. I think we’ll be seeing a pyro speed boost thing too, however, it cannot be too fast. Maybe 5-10% faster than normal speed, just a slight advantage. The loss of crits would balance it, but as for the shotgun powerup, I’m thinking they could give him a magnum, sort of like the spy’s gun. It would be a medium range alternative, when you want to be able to put a little more damage on your enemies while keeping the pyro’s medium range power of the shotgun.
57 Fang // May 14, 2008 at 1:57 pm
Everyone with upgrade idea’s seems to be forgetting that there aren’t any new weapons, just ‘alternate modes’ for the existing one’s!
58 mr. Brit // May 14, 2008 at 2:10 pm
fang, you’re thinking of the medic only. Its easy to come up with a variation for him because he has something besides a straight up attack (ubercharge). The only variation for the pyro’s weapons would be things like increased damage etc. So in order to be fun they have to be original and give him new weapons.
59 BBop // May 15, 2008 at 11:57 am
To replace the flamethrower the Pryo could get a firehose. It would have unlimited ammo but a power gaugue that filled up relativly quickly but was also depleted quickly (maybe 15 seconds to fully deplete and 7 seconds to fully charge). It would cause no damage but depending on the range and charge it would have extreme to little knockback (for keeping enemies at bay/ pushing them of CPs). It could also instantly extinguish flames of other pyros (opposing team too), hitting a cloaked spy would make him loose his disguise and cloak, the stream would temporarily disable SGs, and would also distor the vision of people getting hit by it like the flamethrower does.
Points would be scored in assists, by extinguishing team mates, revealing spies, disabling sentries, and just by the amount of water that makes contact with the enemy.
An uber firehose pyro would be pretty much useless but hitting him with the kritzcrieg would give him full charge on his hose until the kritz ran out which would allow him to blow enemies off of a point (or the payload), disable sentries from pretty far away, and just confuse and disorganize the team.
60 Mr brit // May 15, 2008 at 12:09 pm
BBop, Wow! Cool idea!! But I think it would have to cause a small amount of damage, like 2 damage for every second that the enemy is being hit by the water. That way he’s unlikely to take anyone down with it but has some sort of defense besides pushing people away from him. Also could it be used to push allies into the sky? If the pyro shoots it straight up and someone jumps in they could go straight up to high places.
61 BBop // May 15, 2008 at 12:15 pm
maybe, but that would means that they would also have to be pushable on the ground which could complicate things. Perhaps the pyro could give himself a rocket jump like boost though so he could rain his water down on people or intercept the opposite team by hopping on a high ledge and then blasting them off.
62 Ledundead // May 16, 2008 at 7:56 am
It seems like a good idea, but it changes the Pyro’s role just a little too much for my tastes. Oh well, we’ll see what Vavle does eventually.
63 chris12 // May 17, 2008 at 5:27 am
well. love the ”axing for help!” hillarious result
64 Allen // May 18, 2008 at 9:48 pm
The taunt freezecam achievement simply must be named “Stop, Rock, And Roll”.
65 Psyche // May 19, 2008 at 8:02 am
The Pyro’s Replacement flamethrower should be a Chemical Sprayer! About the same damage,(mabye more) but instead of burning leaves the chemicals on the floor for 5 seconds that damage enemies on contact.
66 Doctorwho // May 19, 2008 at 3:10 pm
If the medic pack is any example Valve should tailor the Pyro’s Achievements to the ambush/defensive tactics used by the class. With the medic update, medics seeking upgrades are used more offensively than their specific role of supporting their team by healing other members as intended. Weapons should also fit into the classes main role.
67 Farseer // May 30, 2008 at 4:18 am
I think they should pair up achievements, like Pyro has to kill kill 5 guys with flamethrower while ubered which is Medic’s Autoclave… cause if u dont pair them up, most people will ignore helping others… i mean like as a medic, doing all achievements (LEGALLY) it was hard to find a pyro for autoclave, or a heavy for blunt trauma or a scout for you’ll feel a little prick… so i think valve should pair em up… and as for new flamethrower, Dogma’s idea is AWESOME, like the pyro would have 10 extra ammo so pressing alt fire will make an oil spill and shooting flames on the oil will make burn or a special key is to be made which sets the oil spill on fire from afar, and enemy pyros can remove the oil spill by burning it b4 teammates get hurt from it… a whole new horizon for the pyro… as for axe.. i think they should make it like each hit gives ammo… or gives a movement boost for 5 secs at the cost of total health or health per hit… thats just my suggestion… and u don’t have to wear the achievement awards, like i don’t use Kritzkrieg, cause Kritzkrieg vs normal Uber is useless, so i just use BlutSaugher and Ubersaw…. i mean Kritzkrieg is useful in some situations, but my taste is for 8 sec of 0 dmg… I think that the achieve awards have a pattern, they give an effect and take a stat… like Blutsaugher Gives lifesteal takes crit… i dont play pyro much, but engie axe is fun, and extinguisher rocks, but my friend (A PYRO MANIAC) suggested a charge up axe, like if u hit with the axe u get 50% charge. 2 hits and u charge 100%, alt fire on axe would charge the axe, upon hit, it would cause 70-100 dmg, and set enemies on fire, OR cause an explosion, at the cost of movement speed, attack speed or health. btw i saw many suggestions here like Tesla gun (WTF?) and chemical spray thrower (WTF?!).. the Class name is PYRO, which is flame, so plz stick to that.
68 Scum // May 30, 2008 at 4:28 am
i do hope they make the achievements slightly more attainable, not to the point where by its too easy. their called achievements after all. but ACHIEVEVABLE. valve did a good job with the medic patch, it really gave the medic a whole new dimension of play and i hope they do the same for the pyro.
Personally i feel im a good pyro, i use alot of hit and run tactic coupled with the axe and shotgun. Axe, Flame, When he spots you,
RUN
Shottie, shot shot shot, dead soldier. well the thing about pyro unlockables is that they still have to suit the pyros play style. and that playstyle is hit and run, not engage head on. The unlokables should give the pyro a new option of flaming, like SEER mentioned, an alt way of charging up your axe, and when fully charged, just like an ubercharge,
Your axe ignites in flames, and every hit you deal with the axe, does excruciating pain, and burn damage,
This provokes players to use this highly damaging axe, but at a cost, you lose the ambush advantage, oppononents who see you running towards them will back away, and they will also hear a loud fizzling sound around them, hence they know a pyro with his charged axe is approaching.
Im looking forward to the new patch and suggestions are very much welcome. Flaming axe < Flaming electric guitar, that would be really awesome!
69 S-Guy // May 31, 2008 at 2:58 pm
I like noclip/dogma’s idea of the liquid and lighter.
Maybe the primary button would drop it everywhere by dumping it out of a canister, then the secondary trigger could be a lighter of some sort that ignites it, kinda like the demoman and his sticky bombs.
70 The Dutchman // Jun 1, 2008 at 12:53 am
yeah, this is all really cool, but have to aggree w9ith Ledundead - it cannot change the pyro’s role in a match.. I think the trap-orientae ideas are quite likely however. allowing the pyro to spray oil over an area, perhaps, as a replacement for the shotgun? It wuld have to be very limited, but, say, when used on an enemy opponent, you’sd switch back to the flamethrower, and then, upon being ignited, the enemy will experience x% more damage. also, this oil could be thrown on water, making the surface burn… could be quite tactical
71 w00t // Jun 1, 2008 at 5:29 pm
if the engie gets unlockables next, i think he should be able to build several, mini sentries. that had damage capabilities similar to the pistol.
if the pyro get achievments next, i think he should get a giant fire extinguisher instead of the flamethrower, that slows down enemies, and a fire chainsaw instead of the fire axe like the ones modern firefighters use
72 w00t // Jun 1, 2008 at 6:37 pm
ooo, almost forgot that the mini sentries should be able to be place on walls and ceilings
73 w00t // Jun 1, 2008 at 6:40 pm
flare guns wouldent work because that would change the pyro’s role as the most powerful SHORT range class
74 Flowfish // Jun 6, 2008 at 6:23 am
I like ur idea woot, u know about mini sentrries that u can put on walls and celings. Really cool idea!
75 clixx13 // Jun 9, 2008 at 2:10 pm
Sam, that Nixon achievement idea was absolutely genius.
76 Pittbully // Jun 10, 2008 at 9:49 am
I would like for them to give the pyro a lurch button, something that gives him a small quick leap forward to surprise opponents.
Something with displacement perhaps, making him harder to target while he/she moves forward
77 Pittbully // Jun 10, 2008 at 9:53 am
oh and for the engi, they should have him ba able to split up his three upgrades into smaller sentries ex, one level one and one level two or three level ones.
what would also be kinds cool would be for him to make an unmanned drone of somekind with recon and/or level one sg properties It could be an extra build, but to remote pilot it, he becomes a sitting duck…
78 D^2 // Jun 19, 2008 at 1:22 pm
Valve has relased the achievements and the rewards on their website.
The Flaregun-unlocable secodary weapon
The backburner-Unlockable primary weapon
The Axetinguisher(I dont’t know if that is spelt right)-unlockable melee weapon
I cant remember all of the achievements but one really stuck out. Its called OMGWTFBBQ. To get this achievement you have to kill a person with your taunt. Good luck getting that.
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