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Draw Distance

February 5th, 2008 · 13 Comments · Request

Take a look at this here screenshot from the Gravelpit map. See the things I’ve circled?

This next screenshot is after taking a few steps back. The loudspeaker thing, the bent sheetmetal, and the duct grate have all faded away.

I know objects, props, and scenery all have a set draw distance to optimize the game’s performance, but there are a bunch of client variables to adjust the draw distance values. Problem is, I haven’t found a cvar that actually works yet on this particular problem.

Here’s what I’ve tried adjusting the values on (with cheats enabled):

cl_maxrenderable_dist: This seems like a shoe-in to work, but no matter how high I set the variable, it doesn’t change the draw distance.

lod_TransitionDist: This is supposed to affect the level of detail on objects over distance. Again, no effect that I notice, at least not with map I was on. I’m not sure the things that are disappearing are objects or not, either. They seem to be part of the map but also objects. Are they detail props? I don’t know.

r_lod: Has a value between -8 and 8, and is also supposed to affect the rate at which the level of detail is stripped from objects as they recede. Doesn’t do anything as far as I can tell.

cl_detaildist: For detail props, like grass, I think. Didn’t change anything.

cl_detailfade: Again, for detail props. Again, doesn’t change anything.

r_propsmaxdist:Sounds like it would help, but doesn’t.

Any ideas? I did some googling and I’ve seen the issue of increasing the draw distance raised, but not answered. I don’t care if there’s a performance hit, I just don’t want things fading from view when I’m in G-Mod.

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13 responses so far ↓

  • 1 Shane // Feb 6, 2008 at 10:29 am

    I don’t know if this would work or not, but have you tried zooming in with the camera? Like, if at point A you can see all the stuff, and point B is 5 feet further away and you can’t see anything, have you tried stepping back to point C, 10 feet behind point B and then zoomed in so that it looks about the same?

    Obviously this isn’t an ideal workaround, and I’m at work so I haven’t been able to try it out myself, but there’s some amount of potential for it to work.

  • 2 Edd with some random numbers // Feb 9, 2008 at 2:11 pm

    There’s an option in the Gmod’s ‘q’-menu that controls the drawing distance of detail objects. Look under ’settings’.

  • 3 Edd with some random numbers // Feb 9, 2008 at 2:25 pm

    Sorry, it seems the option I meant doesn’t affect prop_static’s.

  • 4 Sgt Doom // Feb 9, 2008 at 3:05 pm

    I believe it might be an entity in the map that’s doing this, i’ll go check that now.

  • 5 Sgt Doom // Feb 9, 2008 at 3:16 pm

    I found out a few of the prop_statics have a keyvalue that determines the start and end fade distance. Setting these to 0 should solve your problem.

  • 6 Sgt Doom // Feb 9, 2008 at 3:24 pm

    However, VMEX results in 2 solids failing to load, so there might be a few problems with compiling it. I think Entspy can edit the prop_statics without the problem of decompiling.

    Also, woot triple post.

  • 7 Dan // Feb 10, 2008 at 7:15 am

    All I know on the subject is that it happens in DX8 mode but not DX9.

  • 8 Sgt Doom // Feb 10, 2008 at 8:11 am

    It does happen in DX9, it’s specified by the entity itself. But i’d imagine in DX8 it does it for all props regardless.

  • 9 Dalton // Feb 10, 2008 at 11:19 am

    That sort of draw dist. is usually set up in hammer, when the map is created, and i’m not really positive that it can be adjusted in-game.

  • 10 Shrike // Feb 10, 2008 at 11:01 pm

    ent_fire prop_static fademaxdist 0

    That might work. Not sure if ent_fire even works on prop_statics, but it’s worth a shot.

  • 11 Anonymous // Feb 11, 2008 at 8:36 am

    I never noticed the laser cannon on top of C before.

  • 12 Eag1e246 // Feb 14, 2008 at 2:47 am

    i have a custom config file called “FPS Config” (google it) which REDUCES the draw distance, you could try comparing that to your regular config file to try and find the draw dist setting.

    Although thats for TF2 I dont know how you would make it work with G Mod.

  • 13 SteeL // Aug 20, 2008 at 5:03 am

    can anyone please tell me whr can i get TF2 Bots ??

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