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Day of Defeat: Source Beta

May 27th, 2008 · 14 Comments · Gaming, Valve News

I’ve been playing a little DoD: Source the past few days.  It’s a bit of a change after TF2 — I notice I carry over my habits, such as looking behind me for spies as I run around, and hiding my sniper crosshairs, which you don’t need to do in DoD.  These things get me killed a lot, and in DoD I already get killed a lot.

Then again, some TF2 elements have arrived legitimately in DoD:  They’ve opened a Steamworks update in beta, which introduces achievements (though not related to unlockable content), deathcam shots (so you know where the crafty bugger who sniped you is set up), and the humiliation round, where the winners can run rampant over the losers, hitting them with shovels.

I like DoD a lot, I’m just not very good at it.  It’s very Counter-Strikey in some ways, namely, I spawn, take two steps forward, am shot once by someone a thousand yards away, and die instantly.  Still, the maps are beautifully made and the guns are, as far as I can tell with no firsthand knowledge, very realistic.  The sounds of German soldiers yelling to each other over distant gunfire lends a great deal of immersion to the proceedings, immersion that is instantly lost when I’m knifed to death by someone who then calls me a homo and LOLs.  For all our brave boys did in WWII, I don’t think our GIs had to deal with that sort of humiliation.

The achievements are daunting and most seem truly geared toward the hardcore.  A thousand sniper kills.  A thousand machine gun kills.   Five hundred kills with the M1 Garand.  A hundred fifty with the shovel.  Two-fifty with each of the grenades.  Kill five thousand germans.  Five thousand!  And once you’ve done that, kill five thousand Americans.  To date, I’ve only got about seven sniper kills, a handful of machinegun kills, and the only victims of my grenades have been myself and, unfortunately, one of my teammates.

The beta is free if you’ve got DoD, so check it out.  And, if you’re on my team, sorry about the grenades.

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14 responses so far ↓

  • 1 TheLinx // May 27, 2008 at 10:40 am

    “deathcam shots (so you know where the crafty bugger who sniped you is set up)”

    D:

    Also, first.

  • 2 b4dboyz- // May 27, 2008 at 11:40 am

    I’m sick of the deathcam shots. I know the game isn’t realistic, *insert annoying sniper hating comment here*, etc… But I don’t want you to know where I killed you. I rather have it like CoD4 where your cam shows you falling down, looking at the direction of where the fatal ammo was shot from.

    :|

  • 3 SenatorPalpatine // May 27, 2008 at 11:44 am

    Cool stuff, maybe I’ll give it a go once school is over in couple weeks.

  • 4 Pentadact // May 27, 2008 at 12:21 pm

    I agree with b4dboyz, in the sense that I disagree with him entirely. I too prefer CoD4’s system, which is that it shows you your killer’s perspective in the moments leading up to his murder of you, explaining not only precisely where he is but also how he was able to see and shoot you.

    Killer Kodak moments are the next best thing, though. Both systems are designed specifically to ensure that you can’t just camp in the same place indefinitely, because good snipers don’t. I love knowing, in TF2, that after the third time I’ve headshotted the same guy, there’s going to be a Spy of the same name coming up the stairs behind me in exactly forty-one seconds. And he’s going to find his path blocked by a Gurkha knife.

  • 5 Punjabi Fury // May 27, 2008 at 12:23 pm

    Gurkha? Kukri more like.

  • 6 Phil // May 27, 2008 at 2:53 pm

    The ‘humiliation round’ was in the old DoD:S too. Never liked it myself. I’m really looking forward to trying the beta (and the achievements do actually seem quite reasonable, if not easy).

    Hopefully this will breathe some life into a game that was dying a slow and painful death.

  • 7 Pentadact // May 28, 2008 at 3:46 am

    A kukri is a Gurkha Knife. I have two.

  • 8 Punjabi Fury // May 28, 2008 at 1:33 pm

    I am henceforth ashamed of my knife-knowledge (or lack thereof).

  • 9 Highaman // Jun 25, 2008 at 10:47 am

    The Beta update is a major improvement over the DoD:S I played since 2005. Though it may look as a sum of pretty subtle changes dispersed in the game, it adds a lot to the online experience. Graphical improvements allow the game to avoid being outdated too soon while the addition of achievements binds good players to play A LOT to get objectives. I got hooked myself when I saw I had only 200 kills left with the kar98 to get the achievement, instead of leaving the game as I was going to, I stayed on for a few hours more. The only downside about these achievements is that it doesn’t recognize any of the actions I made since 2005. This is frustrating because you know you might already killed 5000 allies, but if you want the achievement you have to do it again. I’m not sure how fair I’ll get into it but I give it a try for now.
    My favorite improvement is the way we bump into teammates, we kinda past through them now instead of the so frustrating bump-into-a-teammate-and-die.

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