As some have now noticed, examining the file names of the Heavy’s achievement icons sheds a little light on what the achievements actually might be.
For instance, “Class Struggle” is “tf_heavy_kill_medic_pair”, and “Crock Block” is “tf_heavy_survive_crocket” (ie: crit rocket).
More intriguingly, in fact, most intriguingly, is “Konspicuous Konsumption“, whose icon shows a dinner plate and utensils, […]
Entries Tagged as 'TF2 News'
Achievement Sandwich
August 13th, 2008 · 45 Comments · TF2 News
Tags:heavy on the mayo
The Gloves Are Off. I Mean, On.
August 13th, 2008 · 62 Comments · TF2 News
Day 2 of Heavy Update news has hit.
It details the new melee alt for our favorite Russkie: The Killing Gloves of Boxing! If the Heavy punches someone to death while wearing these gloves, he gains five seconds of crit attacks with any of his other weapons. Wow. That’s Heavy.
The page also gives us the names […]
Tags:crock blocked
Official Valve Stuff
August 4th, 2008 · 216 Comments · TF2 News
Another post popped up on the Official TF2 Blog on Friday, indicating some good news for the future: Valve is working on some new environments, map elements, and gameplay for TF2. I dunno about you, but as much as I like the art and look of the TF2 maps, I think it would […]
Tags:jake asskicker still kickin ass
My Commenters Ruin TF2
July 29th, 2008 · 130 Comments · TF2 News
There’s been a TF2 update, and it includes some changes (coincidentally or otherwise) suggested by the commenters of this blog. Way to go, commenters of this blog!
Specifically, the health of engie buildings will now be indicated with a gear symbol instead of a health symbol, which will help medics spot their needy patients without […]
Tags:comment on this and you could be famous
Portal, X-Box, and Ron Paul
July 17th, 2008 · 47 Comments · TF2 News
So. At Microsoft’s E3 press conference, they (well, GLADoS) announced that Portal: Still Alive, an expanded version of the original game, would be coming exclusively to X-Box Live Arcade in the fall.
The reaction from Valve’s PC gamer fans, including myself, was: “Whut?” Surely, it couldn’t be content coming from Valve that was exclusive […]
Tags:LULZ HE’S BONKERS·OMG THAT GUY’S BONKERS LULZ·ron paul ron paul ron paul
No “Meet The…” Video With Heavy Pack
July 16th, 2008 · 18 Comments · TF2 News
However, in this interview with Jesse Henning of GameCyte, Valve’s Erik Johnson says there will be something released in its place.
For the next release, the Heavy, we’re going to have a short piece of linear media that isn’t a “Meet The” piece of media, but we’re going to have something out.
There’s also plenty of […]
Tags:
Great Scott, This is Heavy
July 9th, 2008 · 46 Comments · TF2 News
The Official TF2 Blog has been updated again by Robin Walker, continuing the discussion on the upcoming Heavy Pack of updates.
A sample:
Try taking a shot at defining the overall set of goals that the Heavy unlockables should be trying to achieve. Watch out for the common circular logic trap of finding an idea you like […]
Tags:i am giant
Up Next: The Heavy Pack
July 1st, 2008 · 49 Comments · TF2 News
That is, if this shady blog is to be trusted.
I’m happy to hear it; I’ve been playing a lot more heavy lately and am really enjoying it. Only problem is, I stink if I don’t have a medic taking care of me constantly, so it’s good to know that Valve is looking at ways […]
Tags:come sing with me!
Valve Ruins An Alternate Reality
July 1st, 2008 · 31 Comments · Blather, TF2 News
So, there’s been a lot of recent cries that the pyro, saddled with his new Pack, is overpowered.
I admit feeling this at times, especially after being roasted to a crisp by a backburner faster that you can microwave a poptart. After crumpling, yet again, into a gooey heap of melting flesh, I’ve thought, “This […]
Tags:Valve ruins my deep thinking
Inside the Medigun
June 25th, 2008 · 24 Comments · TF2 News
If you’re interested in the inner workings of the medigun, there’s a new post on the TF2 Official blog that explains its healing rate amid injury factors.
While testing the game, the designers noticed that injured players weren’t running back to find a medic to heal them, preferring instead to simply keep fighting, die, and respawn […]