That is, if this shady blog is to be trusted.
I’m happy to hear it; I’ve been playing a lot more heavy lately and am really enjoying it. Only problem is, I stink if I don’t have a medic taking care of me constantly, so it’s good to know that Valve is looking at ways […]
Entries Tagged as 'TF2 News'
Up Next: The Heavy Pack
July 1st, 2008 · 47 Comments · TF2 News
Tags:come sing with me!
Valve Ruins An Alternate Reality
July 1st, 2008 · 27 Comments · Blather, TF2 News
So, there’s been a lot of recent cries that the pyro, saddled with his new Pack, is overpowered.
I admit feeling this at times, especially after being roasted to a crisp by a backburner faster that you can microwave a poptart. After crumpling, yet again, into a gooey heap of melting flesh, I’ve thought, “This […]
Tags:Valve ruins my deep thinking
Inside the Medigun
June 25th, 2008 · 24 Comments · TF2 News
If you’re interested in the inner workings of the medigun, there’s a new post on the TF2 Official blog that explains its healing rate amid injury factors.
While testing the game, the designers noticed that injured players weren’t running back to find a medic to heal them, preferring instead to simply keep fighting, die, and respawn […]
Tags:medic! medic! medic! medic! medic!
Medic Unlockables Now More Unlockable Than Ever
June 23rd, 2008 · 38 Comments · TF2 News
A Steam update has done away with the medic’s burden of having to acquire all the achievements in order to unlock his new gear. Now, the system matches the pyro’s, where the unlocks come at 10, 15, and 20 achievements, which means some of you aspiring medics might find you’ve gotten some fancy new […]
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Official Team Fortress 2 Blog
June 20th, 2008 · 24 Comments · TF2 News
I might as well close up shop, because a much more interesting and well-informed TF2 blog has arrived — one written by the giant pulsing brains at Valve.
Look to them for all sort of neat info in the future — gameplay philosophy, concept art, and all sorts of behind-the-scenes info on our favorite game.
The official […]
Tags:here's hoping a podcast follows
Light ‘em if You Got ‘em
June 19th, 2008 · 45 Comments · TF2 News
Kick the tires and light the fires, the Pyro Pack is here.
Unless you’re some poor dope like me who will be at work for another six hours, you can restart Steam, download the updates, fire up TF2, and start cookin’.
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Valve Outlines Pyro Pack, Reveals Community Maps, Ruins Gameplay
June 18th, 2008 · 37 Comments · TF2 News
First thing, the two community maps that will be released tomorrow are cp_Fastlane (which I’ve played but am not really familiar with) and ctf_Turbine (which I’ve played and don’t much care for — it’s not terrible or anything, I just think it’s a bit uninteresting).
Now to the real news: Pyro weapons, achievements, and changes. […]
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Guess Who’s Coming To Shoot You In The Brain?
June 17th, 2008 · 67 Comments · TF2 News
The long-awaited (but sooner than expected (but still a little late)) Meet the Sniper video from Valve is out! Check it out on Steam right now! I’ll post my thoughts, which I know are important to you, after I watch it.
Edit: Bloody brilliant.
Edit the second: Really, fucking brilliant. Best one […]
Tags:headshot
Meet the Sniper, Pyro Pack This Week
June 16th, 2008 · 37 Comments · TF2 News
The Meet the Sniper movie will drop tomorrow (Tuesday) and the new Pyro Pack, with alternate unlockable weapons and achievements, will land this Thursday. It’ll all be capped off by another TF2 free weekend starting at 11am Pacific Time Friday.
Good news, as always, spilled by RPS.
Well, hot diggedity!
Tags:burn baby burn
An Axe to Mind
June 8th, 2008 · 35 Comments · TF2 News
Unless you’ve been living under a rock or in a cave or, say, down in San Diego all weekend watching the Mets TOTALLY SUCK ASS GRRRR, you’ve no doubt heard the news: The Pyro Pack is nigh.
One of the new items planned is the “Axtinguisher”, a fire axe that does half-damage in exchange for a […]
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