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Entries Tagged as 'Blather'

TF2 Wishlist

July 24th, 2008 · 64 Comments · Blather

Time for some passive pleas to Valve (I know at least someone there reads my blog) to make some minor TF2 changes.
1)  Add the music from the Meet the Sniper video to the gamestartup music list.
It’s great music, plus, if it’s in the game I can extract it and stick it on my iPod.  Which […]

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COD & AFK

July 7th, 2008 · 37 Comments · Blather, Games

This week is gonna be a bit light on the blogging — my sister is coming into town toward the end of the week and I’ve got a ton of stuff to take care of at work and at home before I go AWOL for a few days. I should be back in […]

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Tom Francis’ Punch Out!

July 3rd, 2008 · 85 Comments · Blather

There have been lots of good, or at least interesting, ideas popping up for the new Heavy unlocks (see the Steam thread, the RPS post, and the comments in my last entry), but my favorite, by far, comes (unsurprisingly) from TomMasterPentadactJamesSapFrancisSteathBrannigan.
His first idea is for the heavy unlocking a minigun that sacrifices its critical hit […]

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Heavy Lifting

July 2nd, 2008 · 67 Comments · Blather

So, the Heavy is next for new alt weapons and achievements, and in the post on the TF2 official blog, Robin Walker invites us all to play along with the developers by showing us the guidelines they use while inventing class packs.
I’m never one to turn down an invitation, except to parties, or weddings, or […]

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Valve Ruins An Alternate Reality

July 1st, 2008 · 31 Comments · Blather, TF2 News

So, there’s been a lot of recent cries that the pyro, saddled with his new Pack, is overpowered.
I admit feeling this at times, especially after being roasted to a crisp by a backburner faster that you can microwave a poptart. After crumpling, yet again, into a gooey heap of melting flesh, I’ve thought, “This […]

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Packing Up

June 30th, 2008 · 44 Comments · Blather

There are few final items from the Pyro Pack update that I never gave you my all-important opinion on, so let’s get to them now, won’t you?
Changes to Well (CP)
They added a stairwell to the second floor, which is good for attackage but not so good for defensening. It’s the same stairwell they added […]

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Hot New Trends

June 27th, 2008 · 38 Comments · Blather

So, looking at the last week’s worth of stats on Steampowered, we can see the Pyro Pack was a smash, with pyros owning nearly 25% of the total playing time since it was released on the 19th. The nearest was the engineer with about 15%, while the spy, heavy, and scout scrounged near the […]

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Haduoken You Dig It?

June 20th, 2008 · 60 Comments · Blather

So, I farmed enough achievements to unlock all the alternative pyro weapons last night, and I’m feeling a little bad about it. Not guilty, per se, just bad, since I’ve got all the new content and don’t have anything to look forward to until the next Pack, which could be months from now. […]

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A Mighty Wind

June 20th, 2008 · 22 Comments · Blather

So, I played a few hours last night, and have a couple comments on the new Pyro Pack, all of them favorable.
First off, the new kit.  I haven’t seen enough of the new weapons to really judge them, except the first unlockable, the Flare Gun, which is an alternate to the shotgun.
The Flare Gun is […]

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Everything You Always Wanted To Know About Me*

June 19th, 2008 · 15 Comments · Blather, Gaming

*but I never answered your e-mail.
Fledgling gamer blog The Irish Gamers interviewed me this week, and they’ve posted all the lurid details.  There’s even some vague talk about whatever comic it is I’m supposed to be working on these days.  Something about a fort?  Check it out here if you can’t get enough of me, […]

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