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Entries from September 2008

Left 4 Dead Offical Blog

September 30th, 2008 · 26 Comments · Games

The Left 4 Dead Official Blog is up on the Left 4 Dead Official Site.  Will they be more diligent about posting than their counterparts over at the nearly silent TF2 Official Blog?  Time will tell.
In their first post, Valve’s Mike Booth discusses the rigorous playtesting the game is currently undergoing by the staff and […]

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This Week on Living In Oblivion…

September 29th, 2008 · 16 Comments · Blather

One man’s terrible secret is exposed…
One woman faces her deadliest fear…
One family is brought together only to be torn apart…
One city faces a crisis of unimaginable proportions…
And an ancient evil is finally, terribly unleashed.
Nah, just kidding.  Nondrick wanders around doing basically nothing.  Read it here.

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The Ten Demandments

September 29th, 2008 · 46 Comments · Gaming

An excellent article by Alec Meer over at RPS:  10 Things all PC Games Should Do. [Link fixed]
His list includes things like not putting the quicksave and quickload buttons right next to each other (oh hells yes), not hiding game files in weird locations, and supporting alt-tab and windowed modes.
I agree with everything he lists, […]

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TF New 2

September 29th, 2008 · 84 Comments · Blather, Games

Lots of great suggestions for tweaks/fixes/additions have shown up in the comments of this post, and I’ll paste the ones I like in here.  Let’s see how many of them get included in the next TF2 update!
1)   Allow the spy to move at his regular speed when disguised as a slower class by holding […]

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Gogolrush

September 26th, 2008 · 44 Comments · Uncategorized

This is a funny and quite amazing bit of machinima.  I honestly don’t know how it was made — it looks like ragdolls being physically manipulated rather than animated, but the movements are way too complex to be part of some G-mod tomfoolery.  Some of it even looks like it could be some sort of […]

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TF New

September 26th, 2008 · 70 Comments · Blather, Games, The Wonder of Tom Francis

Valve is hard at work on our new class pack, and presumably the next update will include not only new weapons and achievements, but other tweaks and fixes and changes to the game, as they have in the past.
Which means it’s time to suggest some stuff we want to see in the next update.  If […]

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1Fortwitter

September 25th, 2008 · 25 Comments · Blather

So, I decided to start a Twitter account.  See, sometimes there’s little bits of news I don’t care to make a full post about, but, on the other hand, I still crave constant attention from people.  So this will kill two birds with one stone.  LOVE ME.
[Please note: this will probably get abandoned.]
Anyway, if the […]

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Podcast News (Again)

September 25th, 2008 · 11 Comments · Blather

Rock Paper Shotgun has a podcast now.  Fuck yeah!  My favorite gaming site has finally thrown its derby into the podcasting ring.  That’s great, welcome news, especially considering:
The GFW podcast folded.  In light of the departures of both Jeff Green and Sean Elliot, the Brodeo is over.  I’ll really miss it, it was a great […]

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Fallout Fill-In

September 25th, 2008 · 18 Comments · Games, Gaming

Some general Fallout stuff from the past week or so:
The original Fallout is currently available for free at Gametap.  If you’d like to avoid GameTap’s download thingie, it’ll apparently run you six bucks on Good Old Games if you’re a member.  Might try this myself, as I’ve never played.
Make sure you visit Fallout 3’s Prepare […]

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Review: S.T.A.L.K.E.R.: Clear Sky

September 24th, 2008 · 103 Comments · Games

I’ve been playing S.T.A.L.K.E.R.: Clear Sky the past few nights.  Haven’t quite finished, but I’ve played enough, I think, to give the game a comprehensive review.
Clear Sky is a prequel to 2007’s bleak, atmospheric RPG-ish shooter.  You play as another mysterious Stalker, one of a number of shadowy mercenaries who wander the irradiated wastelands around […]

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