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Entries from August 2008

S.T.A.L.K.E.R. Clear Sky Delayed

August 31st, 2008 · 69 Comments · Games

In the most daring anti-piracy scheme yet, the makers of S.T.A.L.K.E.R. Clear Sky, Deep Silver, shipped the retail version of the game without CD keys.  Try pirating that!
The game will be delayed in the U.S. (Europe’s release will still be on time, apparently) to allow for a recall, and this will probably push back the […]

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Fallout 3 Gameplay Videos

August 29th, 2008 · 41 Comments · Games

My friend Andrew pointed me to five new Fallout 3 gameplay vids over at kotaku.  There’s some strong language and the ending of one mission is shown, so proceed with caution.
Looks great, I gotta say.  Certainly the shadow of Oblivion hangs over it, with some of the same voice actors performing the same type of […]

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Demoman Deconstructed

August 28th, 2008 · 41 Comments · TF2 News

A new post has surfaced on the Official TF2 Blog, chronicling the creative evolution of the demoman as well as describing some early concepts for TF2’s design.
One of the first (albeit short-lived) ideas that was being thrown around was to try to recreate a look of claymation for our game. The idea was to make […]

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Stat-a-tat-tat

August 28th, 2008 · 39 Comments · TF2 News

So, after a week of new maps, new players, new game modes, and new weapons, how do the TF2 stats look? Let’s have a peek.
Not surprisingly, as of today, August 28, the heavy is the most played class, with about 18% of players choosing to spin up his gun and eat his sandviches. […]

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Choose Your Own Adventure

August 27th, 2008 · 27 Comments · Games

Spotted this tidbit over at 1Up: the next update, or “issue”, of City of Heroes will allow custom missions.
Players will be able to design their own missions, choose the setting and villains, and even write the dialogue. What a cool idea. Once submitted, the missions will be voted on by the community, and […]

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Heavy Update: Impressions

August 26th, 2008 · 48 Comments · Gaming, The Wonder of Tom Francis

A week later, everyone is wondering just how I feel about all the goodies in the Heavy Update. Everyone. Just ask them.
Arena Mode

From time to time on this blog, I’ll make suggestions for stuff I’d like to see incorporated into TF2. My commenters make suggestions. People on the Steam forums make […]

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Left Behind

August 25th, 2008 · 85 Comments · Games

Once again, the best game I’ve never played has shambled further into the future.  The co-op zombie shooter Left 4 Dead, scheduled to be released on November 4th, has been moved to November 20th, to coincide with the 10th anniversary of Half-Life.
Not much of a delay this time, just a few weeks.  But still.   […]

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Uber Sandvich

August 25th, 2008 · 51 Comments · Blather

What happens when invulnerable teeth meet an invulnerable sandvich?
So, I played a metric assload of TF2 this weekend. First thing to note: there’s really not a huge heavy glut, at least that I saw. Sure, there are more heavies now than there were before the update, but I found, at most, two […]

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X-Box to Get TF2 Updates

August 22nd, 2008 · 174 Comments · TF2 News

Kotaku reports that players of the X-Box 360 version of TF2 will be getting updates before the end of the year — including new maps, modes, weapon unlocks, and achievements — everything PC gamers have already received.
Apparently they are required to charge for it, but they’re hoping for something around the ten dollar range and […]

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Plan B

August 21st, 2008 · 34 Comments · Gaming, The Wonder of Tom Francis

Tom Francis should really have his own category on this blog, I link to his talented limey ass so much. And hey, it’s my blog, so I think I’ll give him one.
If you were a fan of the journal he kept while playing the longest possible game of Galactic Civilizations 2, then feel free […]

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