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Entries from June 2008

Packing Up

June 30th, 2008 · 44 Comments · Blather

There are few final items from the Pyro Pack update that I never gave you my all-important opinion on, so let’s get to them now, won’t you?
Changes to Well (CP)
They added a stairwell to the second floor, which is good for attackage but not so good for defensening. It’s the same stairwell they added […]

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Gordon Who?

June 27th, 2008 · 47 Comments · Uncategorized

With Portal stealing the show when the Orange Box was released, with TF2 being such a huge, ever-changing success, and with everyone holding their breath for Left 4 Dead, Half-Life 2 Episode 3 has, well, slipped off the radar a bit.
However, the saga of Gordon Freeman and Alyx Vance is set to once again enter […]

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Hot New Trends

June 27th, 2008 · 37 Comments · Blather

So, looking at the last week’s worth of stats on Steampowered, we can see the Pyro Pack was a smash, with pyros owning nearly 25% of the total playing time since it was released on the 19th. The nearest was the engineer with about 15%, while the spy, heavy, and scout scrounged near the […]

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Inside the Medigun

June 25th, 2008 · 24 Comments · TF2 News

If you’re interested in the inner workings of the medigun, there’s a new post on the TF2 Official blog that explains its healing rate amid injury factors.
While testing the game, the designers noticed that injured players weren’t running back to find a medic to heal them, preferring instead to simply keep fighting, die, and respawn […]

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Medic Unlockables Now More Unlockable Than Ever

June 23rd, 2008 · 38 Comments · TF2 News

A Steam update has done away with the medic’s burden of having to acquire all the achievements in order to unlock his new gear. Now, the system matches the pyro’s, where the unlocks come at 10, 15, and 20 achievements, which means some of you aspiring medics might find you’ve gotten some fancy new […]

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Interview: Fishbus, Creator of cp_steel

June 23rd, 2008 · 27 Comments · Interviews, TF2 Maps

I wrote a review of cp_Steel recently, a map I’ve known about for a while but have only recently had a change to play in real matches. The five-point attack-defend control point map has quickly become one of my favorites, due to its creativity, complexity, and dynamic strategic elements.

It’s certainly unique, and amazingly well […]

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Massive Crits 1Fort Comic Competition

June 23rd, 2008 · 12 Comments · Comics, Humor

The Massive Crits comic competition, which involved readers explaining where the hell my comic was and why it was taking so long to produce, has ended, and Joe (he of Massive Crits) has picked the winner. Full details here.
I think we were both surprised, not only at how many entries there were, but how […]

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Living In Oblivion Updated

June 22nd, 2008 · 7 Comments · Gaming

I finally got off my butt and updated my Living In Oblivion blog, with Day 25.
And with this update, I’ve actually caught up the blog with the gameplay, which is exciting for me because I’ll get to play Oblivion again and find out what happens to Nondrick next.  Frankly, I’m ready:  I think I’m gonna […]

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Haduoken You Dig It?

June 20th, 2008 · 59 Comments · Blather

So, I farmed enough achievements to unlock all the alternative pyro weapons last night, and I’m feeling a little bad about it. Not guilty, per se, just bad, since I’ve got all the new content and don’t have anything to look forward to until the next Pack, which could be months from now. […]

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Pyro Pong

June 20th, 2008 · 9 Comments · Gaming, YouTube

A great example of what I mentioned in the last post, with two pyros batting a rocket back and forth, on YouTube.

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